Circles: exploring multi-platform accessible, socially scalable VR in the classroom.
Anthony ScavarelliAli AryaRobert J. TeatherPublished in: GameSec (2019)
Keyphrases
- virtual reality
- pilot testing
- virtual environment
- learning environment
- hough transform
- pervasive learning
- educational material
- collaborative learning
- learning activities
- lightweight
- student learning
- real time
- pilot study
- cooperative learning
- technology enhanced
- learning process
- social interaction
- mobile applications
- computer based learning
- multimedia
- e learning