Towards Using Mobile Technologies to Digitise a Table-Top Game for Accountancy Students.
Veruschka Pelser-CarstensA. Seugnet BlignautPublished in: mLearn (2017)
Keyphrases
- mobile technologies
- mobile learning
- learning activities
- mobile phone
- mobile devices
- game based learning
- learning scenarios
- mobile games
- mobile applications
- m learning
- learning opportunities
- language learning
- informal learning
- handheld devices
- learning experience
- mobile users
- role playing
- game playing
- higher education
- e learning
- serious games
- video games
- database
- learning environment
- information and communication technologies
- computer games
- learning tools
- game play
- simulation game
- learning outcomes
- distance learning
- user experience
- game design
- learning systems
- digital games
- user interaction
- learning objects
- expert systems
- reinforcement learning