Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality Game.
Johannes SchirmGabriela TulliusJacob HabgoodPublished in: CHI PLAY (Companion) (2019)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- computer graphics
- augmented reality
- virtual space
- interactive virtual
- computer animation
- three dimensional
- virtual humans
- photorealistic
- multi sensory
- game theory
- visual data mining
- virtual museum
- virtual reality technology
- video games
- educational games
- virtual laboratory
- computer games
- collaborative virtual environments
- virtual training
- distance learning
- virtual reality environments