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Bringing basic accessibility features to virtual reality context.
Mauro Teófilo
Josiane Nascimento
Jonathan Santos
Yves Albuquerque
Andre L. Souza
Daniel Nogueira
Published in:
VR (2016)
Keyphrases
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virtual reality
virtual environment
computer graphics
virtual world
three dimensional
feature vectors
computer animation
augmented reality
feature extraction
virtual museum
interactive virtual
context aware
feature set
user interface
virtual reality technology
virtual humans
virtual laboratory
multi sensory