Children's haptic experiences of tangible artifacts varying in hardness.
Jeanine KierkelsElise van den HovenPublished in: NordiCHI (2008)
Keyphrases
- tangible user interface
- virtual reality
- high quality
- virtual environment
- children learn
- computational complexity
- pilot study
- young children
- phase transition
- augmented reality
- case study
- haptic interaction
- computer games
- learning theory
- educational games
- primary school children
- high fidelity
- lower bound
- optimal solution
- school children
- learning from experience
- three dimensional
- computer graphics
- multi user environment
- haptic device
- special case
- np hard
- collaborative learning