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Archiving the videogame industry: collecting primary materials of new media artifacts.
Megan A. Winget
Published in:
JCDL (2009)
Keyphrases
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data collection
social media
learning materials
high quality
video games
target audience
game design
data analysis
computer vision
digital archiving
digital media
learning systems
case study
databases
virtual environment
cultural heritage
database systems
world wide
information systems