A multi-level video game for teaching security (abstract only).
Mário A. M. GuimarãesHuwida SaidPublished in: SIGCSE (2013)
Keyphrases
- video games
- learning experience
- helping students
- foreign language learning
- game play
- educational games
- learning process
- game design
- computer games
- information security
- learning tools
- security policies
- learning environment
- middle school
- security issues
- network security
- learning algorithm
- high school
- e learning
- higher education
- intrusion detection
- online learning
- serious games
- computer technology
- distance learning
- game playing
- cooperative learning
- teaching materials
- science education
- security requirements
- computer assisted instruction