Smart Playing Cards: A Ubiquitous Computing Game.
Kay RömerSvetlana DomnitchevaPublished in: Pers. Ubiquitous Comput. (2002)
Keyphrases
- ubiquitous computing
- card game
- game playing
- smart devices
- computer games
- card games
- smart spaces
- smart objects
- imperfect information
- context aware
- ambient intelligence
- perfect information
- context awareness
- smart environments
- online game
- everyday life
- game players
- pac man
- physical world
- board game
- games played
- physical environment
- mobile computing
- computing devices
- context aware computing
- ubiquitous systems
- ubiquitous computing environments
- video games
- human players
- pervasive computing
- everyday objects
- mobile communications
- computer poker
- game play
- educational games
- ubiquitous computing technology
- context sensitive
- wireless networks
- virtual world
- supply chain
- rfid technology
- intelligent environments
- context aware systems
- communication technologies
- human computer interaction
- virtual environment
- computational intelligence
- active learning
- artificial neural networks
- artificial intelligence