A system for head-neck rehabilitation exercises based on serious gaming and virtual reality.
Zeljka MihajlovicSinisa PopovicKarla BrkicKresimir CosicPublished in: Multim. Tools Appl. (2018)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- augmented reality
- computer graphics
- virtual reality technology
- computer animation
- computer games
- educational games
- virtual museum
- photorealistic
- virtual humans
- virtual training
- interactive virtual
- collaborative virtual environments
- machine learning
- multi sensory
- ambient intelligence
- three dimensional
- real time
- eye gaze
- mixed reality
- virtual space
- force feedback
- multi user
- learning tools
- video games
- image sequences