Interactive decision making for random fuzzy two-level programming problems through probability-possibility maximization.
Shimpei MatsumotoKosuke KatoHideki KatagiriPublished in: SCIS&ISIS (2012)
Keyphrases
- decision making
- fuzzy logic
- fuzzy linear programming
- decision makers
- information processing
- objective function
- multi objective
- fuzzy sets
- utility function
- decision problems
- neural network
- probability distribution
- reinforcement learning
- programming language
- fuzzy rules
- membership functions
- user friendly
- problems involving
- decision theory