About some barriers in usage of educational computer games by teachers in STEM.
Daniela TuparovaV. VelevaGeorgi TuparovPublished in: MIPRO (2019)
Keyphrases
- computer games
- educational software
- early childhood
- digital games
- educational games
- game based learning
- game design
- digital storytelling
- educational technology
- serious games
- educational resources
- game engine
- game play
- games based learning
- e learning
- learning community
- video games
- learning design
- professional development
- educational process
- learning games
- technology enhanced
- school teachers
- educational settings
- adventure game
- role playing game
- blended learning
- teacher education
- learning environment
- commercial games
- project based learning
- teaching practices
- game development
- teaching methods
- board game
- mobile games
- learning technologies
- learning experience
- virtual world
- learning analytics