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On aggregate and comparison functions for Motus/Lingo playing.
Nathalie Chetcuti-Sperandio
Fabien Delorme
Sylvain Lagrue
Published in:
J. Int. Comput. Games Assoc. (2018)
Keyphrases
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computer games
database
real time
multiscale
expert systems
information technology
artificial neural networks
game playing