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On aggregate and comparison functions for Motus/Lingo playing.

Nathalie Chetcuti-SperandioFabien DelormeSylvain Lagrue
Published in: J. Int. Comput. Games Assoc. (2018)
Keyphrases
  • computer games
  • database
  • real time
  • multiscale
  • expert systems
  • information technology
  • artificial neural networks
  • game playing