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Real-Time Collision Deformations using Graphics Hardware.

Pawel WrotekAlexander RiceMorgan McGuire
Published in: J. Graph. Tools (2005)
Keyphrases
  • graphics hardware
  • real time
  • volume rendering
  • real time stereo
  • processing speed
  • image based rendering
  • texture mapping
  • graphics processing units
  • general purpose
  • three dimensional
  • video sequences