Multipath traffic balancing approach for disconnection reduction in video games over mobile ad hoc networks.
Arnaud KaiserNadjib AchirKhaled BoussettaPublished in: Wirel. Commun. Mob. Comput. (2013)
Keyphrases
- multipath
- video games
- mobile ad hoc networks
- intermediate nodes
- end to end
- multi hop
- routing algorithm
- learning experience
- cross layer
- wireless ad hoc networks
- multiple paths
- network traffic
- computer games
- network layer
- wireless channels
- fading channels
- multipath routing
- traffic flow
- mobile nodes
- real time
- low frequency
- high frequency
- computer simulation
- bit error rate
- road network
- network nodes
- routing protocol