Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture.
Anna SeidelFranziska WeidleClaudia BörnerPublished in: iLRN (2021)
Keyphrases
- engineering students
- engineering education
- project based learning
- learning tools
- computer engineering
- classroom activities
- electrical engineering
- learning experience
- science classroom
- middle school mathematics
- face to face collaborative learning
- game based learning
- students learning
- high school
- mobile learning
- programming course
- learning process
- student responses
- engineering design
- board game
- grade students
- curriculum development
- student learning
- collaborative learning
- multimedia
- english vocabulary
- lecture videos
- higher education
- distance learning
- curriculum design
- peer assessment
- teaching methods
- teaching materials
- learning community
- learning activities
- computer science
- elementary school students
- powerpoint slides
- secondary school
- classroom environment
- learning gains
- educational settings
- high school students
- graduate students
- learning environment
- engineering courses
- learning processes
- learning styles
- computer assisted instruction
- distance education