How Virtual Reality Is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective.
Marta AdzgauskaiteKaveh AbhariMichael PesaventoPublished in: HCI (43) (2020)
Keyphrases
- virtual reality
- virtual environment
- photorealistic
- augmented reality
- learning process
- computer graphics
- digital libraries
- virtual world
- multi sensory
- computer animation
- virtual humans
- feature space
- feature extraction
- three dimensional
- learning algorithm
- tangible user interface
- interactive virtual
- online learning
- image processing
- computer vision