Avatar kinematics modeling for telecollaborative virtual environments.
Cristian LucianoPat P. BanerjeePublished in: WSC (2000)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- physical environment
- interaction model
- multi user
- computer graphics
- collision detection
- serious games
- learning processes
- virtual humans
- information systems
- virtual objects
- virtual training
- mixed reality
- virtual characters
- virtual agents
- virtual learning environments
- learning outcomes
- augmented reality