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eeglib: computational analysis of cognitive performance during the use of video games.

Luis CabañeroRamón HervásJosé BravoLuis Rodriguez-BenitezChris D. Nugent
Published in: J. Ambient Intell. Humaniz. Comput. (2022)
Keyphrases
  • video games
  • statistical analysis
  • learning experience
  • educational games
  • learning tools
  • computer games
  • computer programs
  • game engine