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eeglib: computational analysis of cognitive performance during the use of video games.
Luis Cabañero
Ramón Hervás
José Bravo
Luis Rodriguez-Benitez
Chris D. Nugent
Published in:
J. Ambient Intell. Humaniz. Comput. (2022)
Keyphrases
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video games
statistical analysis
learning experience
educational games
learning tools
computer games
computer programs
game engine