How players lose interest in playing a game: An empirical study based on distributions of total playing times.
Christian BauckhageKristian KerstingRafet SifaChristian ThurauAnders DrachenAlessandro CanossaPublished in: CIG (2012)
Keyphrases
- power law
- board game
- games played
- card game
- imperfect information
- game players
- multi player
- game playing
- computer games
- online game
- human players
- card games
- game play
- perfect information
- game theory
- educational games
- pac man
- playing games
- video games
- two player games
- repeated games
- game design
- evaluation function
- game tree search
- neural network
- game based learning
- general game playing
- musical instruments
- virtual world
- human experts
- supply chain