Comparing interest management algorithms for massively multiplayer games.
Jean-Sébastien BoulangerJörg KienzleClark VerbruggePublished in: NETGAMES (2006)
Keyphrases
- management system
- learning algorithm
- computer games
- computationally efficient
- computational complexity
- computational cost
- educational games
- times faster
- worst case
- significant improvement
- evolutionary algorithm
- knowledge management
- optimization problems
- optimal solution
- theoretical analysis
- machine learning algorithms
- orders of magnitude
- decision making
- feature selection
- neural network