3D Gesture classification with linear acceleration and angular velocity sensing devices for video games.
Salman CheemaMichael HoffmanJoseph J. LaViola Jr.Published in: Entertain. Comput. (2013)
Keyphrases
- angular velocity
- video games
- classification accuracy
- pattern recognition
- sensing devices
- game play
- image classification
- learning experience
- classification algorithm
- data sets
- feature vectors
- feature space
- feature selection
- machine learning
- support vector
- hidden markov models
- key features
- computer games
- learning tools
- serious games
- feature extraction
- game design
- game based learning