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Real-Time High Dynamic Range Texture Mapping.
Jonathan M. Cohen
Chris Tchou
Tim Hawkins
Paul E. Debevec
Published in:
Rendering Techniques (2001)
Keyphrases
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image acquisition
texture mapping
photorealistic
high dynamic range
real time
dynamic range
computer graphics
image based rendering
image quality
human faces
view synthesis
d objects
d mesh
vision system
image sequences
image processing
virtual reality
computer vision