Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling.
Jean-Noël VittautJean MéhatPublished in: ECAI (2014)
Keyphrases
- logic programming
- general game playing
- logic programming language
- game playing
- logic programs
- video games
- computer games
- game design
- game theoretic
- knowledge representation
- programming language
- game theory
- game play
- game tree search
- high level
- constraint logic programming
- nash equilibrium
- game players
- expert systems
- prolog programs
- educational games
- virtual world
- game based learning
- inference rules
- mobile games
- abstract machine
- answer set programming
- perfect information
- evaluation function
- monte carlo tree search
- virtual environment