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A characterization on n-critical economical generalized tic-tac-toe games.

Xiaoyun Lu
Published in: Discret. Math. (1992)
Keyphrases
  • tic tac toe
  • game playing
  • video games
  • game development
  • game tree
  • imperfect information
  • game play
  • board game
  • multimedia
  • game players
  • case study