Storage, degradation and recall of agent memory in Serious Games and Simulations.
David IrvineMario A. GóngoraPublished in: IEEE Conf. of Intelligent Systems (2010)
Keyphrases
- collaborative learning
- serious games
- memory capacity
- learning outcomes
- virtual environment
- learning processes
- multi agent systems
- learning process
- video games
- random access
- game design
- game play
- educational games
- autonomous agents
- multi agent
- design principles
- storage devices
- computer games
- game engine
- multiagent systems
- intelligent tutoring
- memory management
- past experience
- virtual characters
- virtual world
- educational tools
- communication skills
- agent model
- usability testing
- flash memory
- social skills
- game development
- main memory
- social media
- game based learning
- software development
- database
- online learning
- learning scenarios