A Psychophysical Examination of Swinging Rooms, Cylindrical Virtual Reality Setups, and Characteristic Trajectories.
Douglas W. CunninghamHans-Günther NusseckHarald J. TeufelChristian WallravenHeinrich H. BülthoffPublished in: VR (2006)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- computer animation
- natural images
- augmented reality
- human perception
- three dimensional
- virtual space
- computer interface
- human visual system
- virtual humans
- photorealistic
- virtual reality technology
- multi sensory
- force feedback
- moving objects
- visual data mining
- virtual museum
- digital libraries
- virtual training
- collaborative virtual environments
- virtual laboratory
- motion capture
- signal processing
- virtual reality environments