The Triple Helix of innovation as a double game involving domestic and foreign actors.
Eustache MêgnigbêtoPublished in: J. Data Inf. Sci. (2024)
Keyphrases
- computer games
- video games
- game playing
- game theory
- idea generation
- virtual world
- game theoretic
- social networks
- case study
- game play
- united states
- serious games
- competitive market
- educational games
- game design
- knowledge management
- nash equilibria
- pursuit evasion
- real time strategy games
- board game
- pac man
- intellectual capital
- monte carlo tree search
- perfect information
- human computation
- technological innovation
- game based learning
- learning experience
- social interaction