Technological Challenges of Ambient Serious Games in Higher Education.
Lea C. BrandlBörge KordtsAndreas SchraderPublished in: CoRR (2023)
Keyphrases
- serious games
- higher education
- technological challenges
- learning technologies
- virtual environment
- e learning
- rapidly changing
- game play
- mobile learning
- distance learning
- hong kong
- online learning
- game design
- video games
- learning scenarios
- learning in higher education
- educational games
- computer games
- design principles
- technology enhanced
- web based training
- blended learning
- learning processes
- learning management systems
- tertiary education
- game based learning
- higher education institutions
- open university
- corporate training
- digital games