Obstacle avoidance during walking in real and virtual environments.
Philip W. FinkPatrick S. FooWilliam H. WarrenPublished in: ACM Trans. Appl. Percept. (2007)
Keyphrases
- virtual environment
- obstacle avoidance
- mobile robot
- path planning
- virtual space
- virtual reality
- real environment
- virtual world
- autonomous vehicles
- computer graphics
- multi user
- trajectory planning
- motion planning
- space exploration
- visually guided
- virtual characters
- collision detection
- serious games
- visual navigation
- humanoid robot
- genetic algorithm
- virtual objects
- virtual learning environments
- physical space
- natural interaction