Design Thinking Methodology for Increasing Quality of Experience of Augmented Reality Educational Games.
Maja VidenovikTone VoldLinda KiønigVladimir TrajkovikPublished in: ITHET (2019)
Keyphrases
- augmented reality
- design thinking
- educational games
- learning games
- systems engineering
- video games
- virtual reality
- virtual objects
- mixed reality
- game design
- game based learning
- human computer interaction
- learning tools
- real scenes
- digital games
- computer generated imagery
- live video
- molecular structures
- game play
- high quality
- real environment
- user interface
- camera tracking
- tangible interaction
- computer games
- learning experience
- case study
- educational experiences
- learning algorithm