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Planification dans les jeux-vidéos : À quoi servent les coûts des actions ?
Guillaume Prévost
Stéphane Cardon
Tristan Cazenave
Eric Jacopin
Published in:
RJCIA (2019)
Keyphrases
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operating system
open source
genetic algorithm
decision making
hidden markov models
reasoning about actions
database
neural network
information systems
search algorithm
artificial neural networks
hybrid algorithm
action selection