Building a Believable Character for Real-Time Virtual Environments.
Zhigeng PanHongwei YangBing XuMingmin ZhangPublished in: ACII (2005)
Keyphrases
- virtual environment
- real time
- haptic feedback
- virtual world
- virtual reality
- synthetic characters
- real environment
- physical environment
- multi user
- computer graphics
- virtual agents
- virtual characters
- collision detection
- virtual objects
- image processing
- virtual training
- learning experience
- learning processes
- high fidelity
- online learning
- virtual space
- three dimensional
- e learning