Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games.
Wen Bo YuDaniel MacCormickLoutfouz ZamanPejman Mirza-BabaeiPublished in: CHI PLAY (Companion) (2019)
Keyphrases
- game play
- management system
- two player games
- computer games
- game theory
- repeated games
- boolean games
- data processing
- pure nash equilibria
- cooperative
- decision making
- knowledge management
- game theoretic
- imperfect information
- neural network
- congestion games
- multi player
- network management
- game design
- nash equilibrium
- data management
- information systems