Creating and reasoning over scene descriptions in a physically realistic simulation.
Nick MartonJohn LicatoSelmer BringsjordPublished in: SpringSim (ADS) (2015)
Keyphrases
- video sequences
- high fidelity
- knowledge base
- three dimensional
- real environment
- d scene
- image sequences
- complex scenes
- qualitative simulation
- indoor and outdoor
- real world
- simulation model
- multiple images
- simulation environment
- high level
- scene understanding
- scene structure
- symbolic description
- ground plane
- real scenes
- reasoning systems
- single image
- optical flow