Aspect-oriented procedural content engineering for game design.
Walter CazzolaDiego ColomboDuncan HarrisonPublished in: SAC (2009)
Keyphrases
- game design
- aspect oriented
- object oriented
- design process
- video games
- educational games
- computer games
- development process
- game based learning
- business applications
- software engineering
- metadata
- artificial intelligence
- learning games
- serious games
- software development
- case study
- multimedia
- game play
- databases
- user experience
- relational databases
- software product line
- social media