Using heuristics to evaluate the playability of games.
Heather DesurvireMartin CaplanJozsef A. TothPublished in: CHI Extended Abstracts (2004)
Keyphrases
- educational video games
- game theory
- heuristic search
- video games
- search algorithm
- computer games
- game theoretic
- game design
- game playing
- nash equilibria
- heuristic methods
- educational games
- online game
- weighted majority
- game play
- serious games
- decision trees
- nash equilibrium
- game tree
- simulated annealing
- heuristic rules
- learning games
- perfect information
- game players
- monte carlo tree search
- cooperative