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Exploring the effects of psychological ownership, gaming motivations, and primary/secondary control on online game addiction.

Xunyi WangMohamed AbdelhamidG. Lawrence Sanders
Published in: Decis. Support Syst. (2021)
Keyphrases
  • online game
  • educational games
  • computer games
  • multi player
  • game based learning
  • control system
  • virtual environment
  • online gaming
  • learning process
  • video games
  • game playing
  • machine learning
  • data collection
  • game play