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Combining Gamification and Active Learning in Higher Education.
Giada Marinensi
Marc Romero Carbonell
Carlo Maria Medaglia
Published in:
HCI (39) (2020)
Keyphrases
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learning in higher education
st century
networked learning
higher education
mobile learning
e learning
real time
neural network
user experience
emerging technologies
information retrieval
search engine
website
data processing