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A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping.
Martin Knuth
Jörn Kohlhammer
Arjan Kuijper
Published in:
VRIPHYS (2010)
Keyphrases
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mesh refinement
learning scheme
finite element
image warping
texture map
real time
image patches
detection scheme
texture mapping
three dimensional
natural images
multiscale
d scene
classification scheme