Login / Signup

A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping.

Martin KnuthJörn KohlhammerArjan Kuijper
Published in: VRIPHYS (2010)
Keyphrases
  • mesh refinement
  • learning scheme
  • finite element
  • image warping
  • texture map
  • real time
  • image patches
  • detection scheme
  • texture mapping
  • three dimensional
  • natural images
  • multiscale
  • d scene
  • classification scheme