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GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering.
Rostislav Khlebnikov
Bernhard Kainz
Bernhard Roth
Judith Muehl
Dieter Schmalstieg
Published in:
Eurographics (Posters) (2011)
Keyphrases
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volume rendering
graphics hardware
ray casting
volume data
volume visualization
processing speed
real time
texture mapping
direct volume rendering
image based rendering
times faster
graph cuts
stereo vision
efficient implementation
ct data