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Virtual character performance from speech.
Stacy Marsella
Yuyu Xu
Margaux Lhommet
Andrew W. Feng
Stefan Scherer
Ari Shapiro
Published in:
Symposium on Computer Animation (2013)
Keyphrases
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virtual characters
emotional state
virtual environment
speech recognition
social interaction
speech signal
embodied conversational agents
virtual humans
three dimensional
human computer interaction
audio visual
social networks
pedagogical agents
knowledge representation
virtual reality
serious games