A Demonstration of SoundWear: Wearable Device Using Sound Augmentation to Enrich Open-ended Outdoor Play Experience of Children.
Jiwoo HongHyeon-Beom YiJaehoon PyunWoohun LeePublished in: Conference on Designing Interactive Systems (Companion Volume) (2020)
Keyphrases
- open ended
- input device
- wearable devices
- children learn
- learning outcomes
- physical activity
- game playing
- parent child
- pilot study
- multiple choice
- cellular phone
- augmented reality
- surveillance system
- ambient intelligence
- young children
- computer games
- activity recognition
- gesture recognition
- sensor networks
- tablet pc
- learning processes
- natural environment
- card game