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Exergames in Augmented Reality for Older Adults with Hypertension: A Qualitative Study Exploring User Requirements.

Oskar StammSusan VorwergUrsula Müller-Werdan
Published in: HCI (28) (2019)
Keyphrases
  • augmented reality
  • user requirements
  • older adults
  • virtual reality
  • virtual objects
  • end users
  • human computer interaction
  • real environment
  • facial expressions
  • face to face collaborative learning