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Integrating Gamification and Social Interaction into an AR-Based Gamified Point System.
Boyang Liu
Jiro Tanaka
Published in:
Multimodal Technol. Interact. (2020)
Keyphrases
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social interaction
social networks
learning processes
social learning
social behavior
social systems
social intelligence
augmented reality
online learning communities
social media
social context
social relationships
social influence
user experience
social structure
social norms
turn taking
mutual understanding