Non-visual game design and training in gameplay skill acquisition - A puzzle game case study.
Tatiana EvreinovaGrigori E. EvreinovRoope RaisamoPublished in: Interact. Comput. (2008)
Keyphrases
- game design
- skill acquisition
- game play
- case study
- video games
- serious games
- computer games
- educational games
- game mechanics
- game based learning
- cognitive load
- game engine
- design process
- learning environment
- cognitive architecture
- game playing
- learning games
- learning processes
- individual differences
- game development
- digital games
- virtual environment
- scientific inquiry
- learning experience
- game players
- game ai
- metadata
- pilot study
- human players
- playing games