Login / Signup
Rendering scenes with participating media based on RBFs for photon mapping using graphics hardware.
Yuanlong Wang
Ping Guo
Published in:
VRCAI (2013)
Keyphrases
</>
graphics hardware
volume rendering
texture mapping
image based rendering
processing speed
real time
computer vision
real scenes
three dimensional
computer graphics
d scene
graphics processing units
image processing
multi view
complex scenes