A Prototype on a Meta-model for Designing Instructional Pervasive Games.
Cheng-Ping ChenJu-Ling ShihPublished in: DIGITEL (2012)
Keyphrases
- metamodel
- development process
- software systems
- life cycle
- black box
- model driven
- reference model
- data model
- transformation rules
- modeling language
- video games
- uml profile
- instructional design
- multimedia
- model driven architecture
- nash equilibrium
- learning environment
- learning outcomes
- context aware
- platform independent
- game development
- learning process
- game design
- artificial intelligence
- game theory
- adventure game
- meta learning
- educational games
- database
- game play
- student learning
- design patterns
- object oriented
- computer games
- software engineering
- learning experience
- software development
- multi agent systems
- machine learning
- databases