Using virtual environments to assess time-to-contact judgments from pedestrian viewpoints.
A. Elizabeth SewardDaniel H. AshmeadBobby BodenheimerPublished in: ACM Trans. Appl. Percept. (2007)
Keyphrases
- virtual environment
- viewpoint
- virtual reality
- virtual world
- multi user
- computer graphics
- physical environment
- d objects
- learning processes
- object detection
- real environment
- collision detection
- virtual humans
- virtual learning environments
- virtual characters
- role play
- virtual training
- synthetic characters
- virtual agents
- interaction model
- virtual space