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Problem related to card games for an introductory programming course.

Herbert L. Dershem
Published in: ACM SIGCSE Bull. (1970)
Keyphrases
  • programming course
  • card games
  • automatic assessment
  • student learning
  • computer programming
  • source code
  • software testing
  • knowledge base
  • teaching materials
  • computer science
  • statistically significant