Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects.
Gyeore YunHyoseung LeeSangyoon HanSeungmoon ChoiPublished in: CHI (2021)
Keyphrases
- automatically generated
- automatically generate
- manually generated
- motion analysis
- image sequences
- automatically generating
- motion model
- manually created
- space time
- manually constructed
- automatically created
- human motion
- motion estimation
- video games
- computer games
- optical flow
- camera motion
- automatically extracted
- moving objects
- humanoid robot
- ground truth
- video data